Agenda

2016 NY Games Agenda

*Schedule and speakers are subject to change
Day 1
28 Sep 2016

WELCOME & INTRODUCTORY REMARKS

Ned Sherman, CEO & Publisher, Digital Media Wire

OPENING PRESENTATIONS

THE FUTURE OF GAMES, VR/AR AND MARKETING Visionary presentations on the future of Games, VR/AR and Marketing.

VIEW FROM THE TOP: Digital Games Leadership Roundtable

Industry leaders discuss the current state of the game industry as the business continues its transition towards a digital future. What does it take to make a successful game these days across platforms? What emerging gaming platforms will be the most important in the years to come? How do you acquire and retain users and make money in this more and more complicated gaming universe with new digital platforms competing for the time and pocketbooks of consumers?
11:15 – 11:45

MORNING BREAK

VR/AR FOR GAMES AND ENTERTAINMENT

This panel of VR and AR leaders will discuss the latest developments for games and entertainment. The panel will focus on what is available in the market today. What are the available apps, content, devices, and head gear?  What is the current state of consumer adoption?

MONETIZING GAMES THROUGH FREE TO PLAY

This panel will discuss free to play and freemium models for games. What works? What doesn’t? What’s the right mix in deploying free to play?

Lightning Talks, Startup Pitches & Demos

Lightning Talks, Startup Pitches & Demos (5 Min Each) Followed by Q/A from Our Esteemed Panels

CREATIVITY RULES: MAKING SUCCESSFUL GAMES FOR MOBILE PLATFORMS

This panel will discuss how to make a successful game for iOS, Android and emerging mobile platforms. How important is creativity? What are the the metrics that matter when judging product success?

THE OPPORTUNITY OF ESPORTS FOR BRANDS, AGENCIES & MARKETERS

This panel will discuss best of brand activations of eSports teams, leagues, competitive gamers and streamers. What is the opportunity for brands, agencies and marketers?
12:50 - 14:00

LUNCH BREAK

THE POWER OF INFLUENCE: INFLUENCER MARKETING & USER ACQUISITION

This panel will discuss how games companies are using influencer marketing for user acquisition of mobile games. Topics include how to find the right influencer mix for your game, the deals being done, and strategies for success?

INVESTING IN VR/AR FOR ENTERTAINMENT & GAMES

In 2015 investors poured over $602 million into 119 Virtual Reality (VR) deals around the world and more consumer products hit the market this year. 2016 was described by Juniper Research as virtual reality’s watershed year giving investors the opportunity to invest in the rise of VR in both the public and private markets. This panel will discuss the opportunities and risks in investing in this massive new market for entertainment and games.

Lightning Talks, Startup Pitches & Demos

Lightning Talks, Startup Pitches & Demos (5 Min Each) Followed by Q/A from Our Esteemed Panels

THE VIDEO ECOSYSTEM FOR GAMES & GAME-RELATED CONTENT

This panel will discuss the video ecosystem for games and game-related content by looking at content creators, Twitch streamers, and YouTubers to talent agencies to brands to games. What are the opportunities to connect with the gamer generation through video content?

HOLLYWOOD AND GAMES

This panel brings together a mix of companies and executives from the film and games industries to share ideas about relationship between games and the film industry and how to create new business opportunities at the intersection of these two exciting media industries.
16:00 – 16:45

AFTERNOON BREAK

VIEW FROM THE TOP: VR/AR Leadership Roundtable

VR/AR experts discuss the current state of VR/AR, consumer adoption and what it means for the games business.

LEADERS IN TELEVISION/VIDEO DINNER

This is an invite-only event. You must be on the guest list to attend.

NYME OPEN HOUSES

These are invite-only events. You must be on the guest list to attend.