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Event Updates
(09.02.10) Afterparty 7-9PM
sponsored by
Hi5 and Arkadium to be held at the fantastic
rooftop bar 230 Fifth and features an open bar and
hors d'oeuvres.
(09.02.10)
New speakers
confirmed from Microsoft Halo, king.com, Powerhead Games,
PayPal, IMVU, and many more leading companies.
(08.09.10) Tal Kerret,
Chairman & Co-Founder, Oberon Media, to keynote on "All Games Are Going Social."
Founded in 2003, Oberon Media is headquartered in New York
with offices across North America, Europe and Asia, and is
backed by Goldman Sachs, Morgan Stanley and Oak Investment
Partners. Oberon Media has access to 100's of millions of
users -- and growing every month (08.05.10) New speakers confirmed from THQ, Mattel, ngmoco, MocoSpace, InComm and many more leading companies. (07.22.10)Steven Chiang, President, Studios,
Zynga, to to do 1-on-1 Keynote Interview with Mike Vorhaus, President of
Magid Advisors. (07.19.10)Alex St. John, President and Chief Technology Officer, Hi5, and founder of one of the world's largest online gaming sites,
WildTangent, and a lead creator of Microsoft's DirectX gaming platform, to deliver Keynote Presentation. Founded in 2003, hi5 today is among the top 20 largest web sites in the world and the leading destination site focused on social gaming and entertainment. (07.17.10) New speakers confirmed from Sony Playstation Network,
IGN, EA Online, MySpace,
Large Animal Game, Arkadium and many more leading game companies.
For more information, including speaker,
sponsorship and exhibitor opportunities, contact our Event Director,
Jay
Baage at
jay@digitalmediawire.com
A Day of
Power Networking with
Leaders in the Exploding Games and Connected Entertainment Industries! Past Games Conference Attendees
come from the following Companies and Organizations: Activision, EA, IGN Entertainment, Mattel, Alcatel-Lucent, Microsoft, THQ, Warner Music, Benchmark Capital, Facebook, Sony Television, Paramount, CNBC, PR Newswire, Reed Business Information, EdgeCast Networks, Best Buy, PopCap, Lionsgate, MySpace, Exponential Entertainment, SNL Kagan, Entertainment Hollywood, PC Gaming Magazine, LA Business Journal, Home Media Magazine, Game Reviews, CBS Television, Hands-On Mobile, Greystripe, Glu Mobile, MTV Networks, Nickelodeon Kids and Family Games Group, Variety, Turbine, Sony Online Entertainment, Sony Computer Entertainment (Playstation), KOCE-TV (PBS), LA Times, Nokia, UK Trade & Investment, Digonex Technologies, Technicolor, GSN Digital, Deloitte, Glow Interactive, Parature, Aria Systems, Inc, SuperRewards, Playdom, Unilever, Product Madness, and many more...
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2010 KEYNOTES
Alex St. John, President and Chief Technology Officer, Hi5
Alex leads all product strategy, design, development and operations at hi5. Previously, he was CEO and co-founder of WildTangent, the world’s largest privately held game network with over 30 million monthly uniques. During his tenure, WildTangent developed a unique and highly successful micro-currency based economy and pioneered several technologies for online game publishing. Previously, Alex was responsible for Microsoft's multimedia strategy. He was one of the principal creators of Microsoft's DirectX technology, which become the foundation for all Windows multimedia applications, 3D graphics, media players, and casual multiplayer games, as well as thousands of PC and Xbox games. Alex has an honorary degree from the DigiPen Institute of Technology, and also advises the University of Washington on its technical degree programs and Tech Transfer department.
Steve Chiang, President, Studios, Zynga
Steve brings 17 years of gaming experience to his role at Zynga as a leader in building and scaling teams around development and operation. Steve previously spent 15 years at Electronic Arts where he was most recently the senior vice president and group general manager for EA SPORTS. Steve oversaw Madden NFL, one of the all-time bestselling video game franchises in North America. Under his tenure, EA SPORTS developed many of its popular titles, including NCAA Football, FIFA Soccer, NBA Live, and NHL. Steve worked with the web teams to re-launch EASPORTS.com and create Tiger Woods PGA Tour Online. Steve was a co-founder for Tiburon Entertaniment, which was acquired by Electronic Arts in 1998.
Steve graduated fro Columbia University with a degree in electrical engineering.
Tal Kerret, Chairman of the Board, Co-founder & Head of Strategic Partnerships, Oberon Media
Tal is the Chairman and Co-Founder of Oberon Media, Inc., the leading multi-platform social and casual games solution provider. Prior to forming Oberon Media in 2003, Mr. Kerret was the CEO and co-founder of RichFX, Inc., a front-end solution & technology provider for e-commerce sites. Prior to that, he served as an officer at one of the top technology units in the Israeli Defense Forces.
Tal will be discussing the rise of social networking games in his presentation, "All Together Now : How All Games Will Be Social" — As social network games grab everyone’s attention, a revolution is happening across the game industry. Not only are social games expanding outside of social networks, but previously unconnected game experiences are becoming integrated with users’ social graphs. Games are quickly losing their status as solitary experiences and opening up new audiences and ways to spread the word about their IP. Tal will share current trends, the advantages and pitfalls of this move to social and how developers can make the most of it.
2010 Panelists & Moderators
Chris Petrovic GM, Digital Media
GameStop Digital Ventures
Nanea Reeves Sr. Vice President EA Online Group
Jack Buser Director, PlayStation® Home Sony Playstation Network
Kenny Rosenblatt CEO & Co-Founder
Arkadium
Ian Swanson CEO & Co-Founder Sometrics
Robert Ferrari Vp, Publishing & Bus. Dev. Sanrio Digital
Joe Minton President DDM
Richard Borenstein VP, Strategic Partnerships Zong
Jeff Gomez CEO & President Starlightrunner Ent.
Lars Buttler CEO Trion World Network
Conrad Sheehan CEO & Founder mPayy
Ned Sherman CEO & Publisher Digital Media Wire
Susan Choe CEO & Founder Outspark
Joakim "Jay" Baage VP of Content Digital Media Wire
John Watson Exec. Dir., Bus. Dev. AT&T Digital Media Solutions
Chris Davis Sr. VP, Sales Gaia Online
Kyu Lee President Gamevil
Eric Goldberg Managing Director
Crossover Technologies
Sutton Trout VP, Digital Content / Gamespy Technology IGN
Manu Rekhi GM, MySpace Games & Developer Platform MySpace
Rob Uhrich Senior Director PaymentOne
Wade Tinney CEO & Co-Founder Large Animal Games
Hany Nada Partner & Co-Founder GGV Capital
Mari Baker President & CEO PlayFirst
Jack Koch Head of Marketing Massive, Inc.
Mike Vorhaus President Magid Advisors
Owais Farooqui Managing Director, NA, King.com
Teemu Huuhtanen President, North America Sulake Inc. (Habbo Hotel)
Robert Levitan CEO and Co-founder Pando Networks
Jason McMinn Co-Founder Blockdot
Elan Lee Chief Designer & Co-Founder Fourth Wall Studios
Daniel Kayser Founder/EIC EpicBattleAxe.com, Host/Writer GameTrailers TV, Host/Producer GameTrailers.com
Allen DeBevoise Chairman & CEO Machinima.com
Peter Levin Co-Founder GeekChicDaily
Jim Poole General Manager, Global Networks & Content Equinix
Michael Doron Vice Presient, Americas ClickandBuy
Dave Etling Vice President, Product Development InComm
Simon Jeffery Chief Publisging Officer ngmoco
Gene Hoffman CEO Vindicia
Ted Cohen Managing Partner TAG Strategic
Brandon Van Slyke Editor-in-Chief NYGamesIndustry.com
Peter Marx Vice President of Production & Technology Mattel
Justin Siegal CEO & Co-Founder MocoSpace
Danny Bilson Exec. VP, Core Games THQ
Jason Schreiber CEO Powerhead Games
Christophe Ramstein CTO Immersion Corporation
Christopher Weaver Founder Bethesda Softworks
Chethan Ramachandran CEO & Co-Founder Turiya Media
Duke Chung Founder & Chief Strategy Officer Parature
Jeff Reine Director, Digital Goods Bus. Development PayPal
Cary Rosenzweig CEO IMVU, Inc.
Cindy Armstrong President & CEO Electric Bat Interactive
Frank O'Connor Franchise Development Director Microsoft Halo
9:15AM–10:00AM
2010
Top Gaming Trends - Analyst & Expert Presentations
Leading analysts and industry experts kick-off the day's discussions with an overview of the latest research that reflects and illustrates the current state of gaming and the directions in which the industry is heading, including: consumer behavior & attitudes; adoption & penetration rates of key technology channels & platforms; and business & economic performance numbers.
10:00AM–10:30AM
KEYNOTE INTERVIEW Steven Chiang, President, Studios, Zynga
Interviewed By: Mike Vorhaus, President, Magid Advisors
10:30AM–11:15AM NETWORKING BREAK&
*Delegate Roundtables - Join a Discussion Group* Delegate roundtables are led by attendees and speakers who volunteer to moderate discussions around specific topics. Sign up for the roundtable of your choice at the registration table. Discussion groups will fill-up fast, so please make sure to sign up when you arrive. Each group will meet at a designated roundtable (signs will mark the topic for each table) at 10:45am. If you are registered for the event and would like to volunteer to moderate one of the discussions below or propose a new topic to moderate, please contact
jay@digitalmediawire.com.
Discussion Topics:
Building an Independent Dev Studio in 2010
Moderator: Brandon Van Slyke, Editor-in-Chief, nycgameindustry.com
Gaming Metrics - An Inside Look at the Metrics of Monetization
Are Women the New Hardcore Gamers?
Risk Management Issues in Online Gaming Communitie
How to Attract VC Capital and Investors To Your Game Start-Up
Moderator: Hany Nada, Partner and Co-Founder, GGV Capital
Developer's Perspective on Surviving the Great Gaming Re-alignment
Moderator: Jason Schreiber, CEO, Powerhead Games
Customer Service in Gaming: The Key to Differentiation in the Player Experience
Moderator: Duke Chung, Founder and Chief Strategy Officer, Parature
11:15AM–12:00PM
PANEL 1
The State of the Games Industry - View From The Top
Industry leaders discuss the current state of the games industry as the business continues its transition towards a digital future. What does it take to make a hit game these days across platforms? What trends and developments are leading the industry? Does the industry need to take more creative risks in breaking new styles of play? What players in the games space will push the creativity? How do you make money in this more and more complicated gaming universe with new digital platforms and other mediums and forms of entertainment now competing with the time and pocket.
Panelists:
Lars Buttler, CEO, Trion Worlds
Chris Petrovic, GM, Digital Media, GameStop
Mari Baker, President & CEO, PlayFirst
Moderator: Eric Goldberg, Managing Director, Crossover Technologies
12:10PM–12:40PM
KEYNOTE PRESENTATION Alex St. John, President & CTO, hi5
12:40PM–1:40PM
Lunch Buffet in the 2nd Floor Events Hall
1:40PM–2:10PM
KEYNOTE PRESENTATION Tal Kerret, CEO & Co-Founder, Oberon Media
TRACK A
DIGITAL DISTRIBUTION
2:15PM–3:00PM
PANEL 2
Gaming in the Cloud: Exploring New Forms of Game Distribution
At this very moment we’re witnessing an evolution in the gaming industry – one that has all the characteristics of what our media industry predecessors have and continue to experience (books, music, print, TV, movies, etc.). Videogames are an important part of the migration of content "into the cloud." But despite the disruptive impact the Internet is having on traditional retail, physical goods aren’t likely to disappear any time soon, or will they? If so, when can we expect that to happen? What new forms of distribution work for different types of games? Which devices are going to be driving the future growth of the gaming business? This panel will give you an overview of current trends, provide relevant real-lifecase-studies and give you the unfiltered truth of technological opportunities and challenges facing the games industry in a digital age.
Panelists:
Robert Levitan, CEO, Pando Networks
John Watson, Exec. Dir., Bus. Dev., AT&T Digital Media Solutions
Teemu Huuhtanen, President, North America, Sulake Inc. (Habbo Hotel)
Jim Poole, General Manager, Global Networks & Content, Equinix
Julie Uhrman, VP & General Manager, Digital Content, IGN
2:15PM–3:00PM
PANEL 3
Money for Nothing? How To Succeed In Selling Virtual Goods for Games and Social Networks
There is a growing consensus that successful online games companies, social networks and virtual worlds need to complement advertising and freemium with a virtual goods micro-transaction business model. The selling point is higher user monetization relative to advertising revenues because of the type of engagement that occurs in social communities and games, but what challenges face companies trying to enter this space and what models will emerge as the most successful? The business of virtual currencies (both earned and bought) have now already become a big business – but are there any inherent limitations in the future growth of the industry given the fragmented nature of it today (e.g., a game’s currency is, for the most part, tied to that specific game and cannot be used elsewhere or exchanged for other items of value)?
Panelists:
Richard Borenstein, VP, Strategic Partnerships, Zong
Conrad Sheehan, Founder and CEO, mPayy
Dave Etling, Vice President, Product Development, inComm
Chethan Ramachandra, CEO and Co-Founder, Turiya Media
Jeff Reine, Director, Digital Goods Business Development, PayPal
Cary Rosenzweig, CEO, IMVU, Inc.
Moderator: Hany Nada, Partner and Co-Founder, GGV Capital
3:00PM–3:30PM
Refreshment & Networking Break
TRACK A
DIGITAL DISTRIBUTION
3:30PM-4:15PM
PANEL 4
Transmedia Panel – Creating Compelling Storylines that work for Games, Film, Music, Print and TV Alike Transmedia is the new buzz-word in the biz and it relates to unfolding of serial narratives on different platforms at the same time. Recent film and TV projects, such as Avatar, True Blood, and District 9, have all (with mixed success) relied on transmedia strategies to generate audience interest in previously unknown fictional universes, often combining promotional and expositional functions. This panel brings together visionaries and experts in the field of producing content for different mediums such as film and games, people who think deeply about our experiences of play, fun, and entertainment, to think about the future of entertainment as a concept. Topics that will be discussed include in what ways will the desire to produce and consume such experiences reconfigure the entertainment industry or conversely, how will the consolidation of media ownership generate or constrain new forms of popular culture, as for example by Disney buying of Marvel Comics? What models of media production, distribution, and consumption are implied by these future visions of entertainment?
Panelists:
Elan Lee, Chief Designer and Founder, Fourth Wall Studios
Jeff Gomez, President, Starlightrunner
Allen DeBevoise, Chairman & CEO, Machinima.com
Danny Bilson, Exec. VP, Core Games, THQ
Frank O'Connor, Franchise Development Director, Microsoft Halo
Moderator: Ted Cohen, Managing Partner, TAG Strategic
TRACK B
GAME MONETIZATION
3:30PM-4:15PM
PANEL 5
Selling Games in 2010 and Beyond – Payment Models that Work and the Analytics You Need To Track Them Games account for the largest portion of paid online content, well ahead of other forms of content, such as movies/video and news. While subscriptions have proven a very successful model for games such as World of Warcraft, it might not be suitable for other online games. At the same time, GameStop, BestBuy and traditional retailers still sell physical games for billions of Dollars. Redbox have proven that the rental model still works well for physical DVDs, now will similar services be successful for games? When it comes to mobile games and casual games, a model has emerged with a free version of the game and a paid version for those who are interested in upgrading. Is there enough money to go around for subscriptions? Is advertising a viable option? What hybrid models are emerging? This panel of game experts will give you a glimpse into the future of game monetization and provide many good ideas for what models will work for your products/services.
Panelists:
Susan Choe, President, Outspark
Ian Swanson, Co-Founder and CEO, Sometrics
Rob Ulrich, Senior Director, PaymentOne
Michael Doron, Vice President, ClickandBuy
Gene Hoffman, CEO, Vindicia
TRACK A
SOCIAL AND CONNECTED GAMING
4:20PM-5:00PMPANEL 6 Power of Community – Integrating Social Design in Creating, Promoting and Distributing Games Xbox 360, MMOGs, Playstation Home all underscore the social aspects of video gaming in the 21st Century. Flash and browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace have also been a growing segment of the gaming industry lately. How important is the social factor in gaming? How can games and interactive entertainment incorporate features such as user-generated content, sharing, rewards and referral programs? How do you monetize these new social gaming environments? This panel of executives from social networks, technology and games companies will tackle these questions and more.
Panelists:
Jack Buser, Director, Sony Computer Entertainment America
Manu Rekhi, General Manager, Content, Games and Developer Platform, MySpace
Robert Ferrari, VP Publishing & Business Development, Sanrio Digital
Joe Minton, President, DDM
Wade Tinney, CEO & Co-Founder, Large Animal Games
TRACK B
GAME MONETIZATION 4:20PM-5:00PM
PANEL 7
Madison Avenue Got Game! Attracting Big Brands Advertisers to Games and Social Networks This panel of advertising, brand and games executives will discuss opportunities for advertisers and brands to reach consumers through the games, virtual worlds and social networks. How are brand marketers and their agencies navigating this space? What advertising campaigns work in games and online communities? How are consumers reacting to ads in games? How are advertising executives working with game developers? What are the opportunities and challenges in incorporating advertising and brands into games and online communities? On the other side of the coin, how can game companies generate revenue and free mass advertising by incorporating digital game content into brand advertising?
Panelists:
Jason McMinn, Co-Founder, Blockdot
Owais Farooqui, Managing Director, NA, King.com
Jack Koch, Head of Marketing, Massive
Kenny Rosenblatt, CEO and Co-Founder, Arkadium
Chris Davis Sr. VP, Sales, Gaia Online
TRACK A
SOCIAL AND CONNECTED GAMING
5:05PM-5:50PM
PANEL 8
The Smartphone Revolution - What are the Latest Trends in Games and Social Networking for Mobile Platforms?
This panel of decision-makers in the mobile games value chain will discuss the state of the industry with a focus on innovation, pricing, new devices, marketing and distribution models for mobile games. Is the iPhone model the way of the future for the rest of the business? What, if anything, will change with the introduction of the iPad? How are the operators working with publishers to allow mobile games to really take off? What factors are driving and hindering the industry? How is the mobile industry working with successful online games and brands to grow the market? Is a licensed game or branded title needed to succeed in the current mobile games market? What other platforms are the most exciting; Ovi, Android, BlackBerry, etc.? What roll will the operators play in the future of mobile games?
Panelists:
Kyu Lee, President, Gamevil
Simon Jeffery, Chief Publishing Officer, ngmoco
Justin Siegal, CEO & Co-Founder, MocoSpace
Cindy Armstrong, President & CEO, Electric Bat Interactive
Ron Hirson, SVP, Marketing & Bus. Development, BOKU
TRACK B
GAME MONETIZATION
5:05PM-5:50PM PANEL 9
Accessorize! The Lucrative World of Game, Toys and Entertainment Merchandise For a lot of gamers, merchandise isn't just about merchandise; it's about fandom. Whichever side of the swag fence you're on, it's hard to deny that videogame merchandise has a considerable social and economic presence in the American gaming community - even if, as an industry, it goes more or less ignored. True, merchandise doesn't have any impact on the actual experience of gaming, but it has become an important element of videogame culture nonetheless.
Panelists:
Peter Marx, Vice President of Production & Technology, Mattel Joel Weinshanker, President & CEO, NECA
Moderator: Peter Levin, Co-Founder, GeekChicDaily
7:00PM–9:00PM
Cocktail Reception and After Party (Free attendance with NY
Games Badge)
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About NY Games
The most influential decision-makers in the digital media industry gather at NY Games Conference to network, do deals, and share ideas about the future of games and connected entertainment. NY Games Conference – now in its 3rd year – features lively debate on timely cutting-edge business topics. Executives from publishers, developers, advertising, investment firms, social networks, technology providers and content companies mingle together at this top industry event.
About DMW
Digital Media Wire, Inc. launched in early 2000 with a simple yet compelling proposition to provide
busy executives with a daily briefing of the most important news stories about the business of digital
media. On July 20, 2000, we published the first issue of Digital Media Wire Daily — our daily
email newsletter dedicated to objective coverage of news stories about the convergence of media,
entertainment and technology. Today, we are a full scale media company that owns and produces 9 major
conferences, publishes 6 daily newsletters and 3 directories, and operates the popularar
www.dmwmedia.com news and community portal.
Testimonials
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Sande Chen, Grammy and WGA Award Nominee, Game Writer/Designer; Co-author of "Serious Games: Games That Educate, Train and Inform”
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Brian Dunn, Former CEO, Brickfish
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GM and EVP, Stardoll Entertainment
“I thought the panels at NY Games were nicely done and the ones I attended had good moderators that fostered quality discussions. The Q&A via text is a nice touch as well”
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“LA Games Conference was a great success for us. It was an extra bonus to meet our celebrity members, but more importantly, we were able to connect with our signatories.
Looking forward to working with you on future events.”
Llyanne Kichaven, SAG
“I appreciate the effort to put together this event and I was very excited to see a games conference held in NYC. I found the piracy lecture and the pro-gamer interview to be the most interesting segments.”
Sande Chen, Grammy and WGA Award Nominee, Game Writer/Designer; Co-author of "Serious Games: Games That Educate, Train and Inform”
“LA Games Conference was a great success for us. It was an extra bonus to meet our celebrity members, but more importantly, we were able to connect with our signatories.
Looking forward to working with you on future events.”
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DMW/Nordic Game Lounge was “the best part of E3 for me”
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“Really enjoyed the international presence”
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American Film Institute